The company aims to develop, operate, and market digital platforms, software, and web applications, particularly in the fields of sports, youth development, gamification, training, organization, analysis, and community management; the development and distribution of mobile apps, web applications, SaaS solutions, digital subscriptions, add-on modules, and virtual goods; the provision of consulting, training, support, and services related to digital products; the operation of online platforms, content formats, media, community functions, as well as accompanying marketing and monetization models; the trade in digital and physical products, licenses, and rights; the acquisition, management, and exploitation of intellectual property rights (trademarks, domains, software, content). The company may establish branches and subsidiaries both domestically and abroad and may participate in other companies both domestically and abroad, as well as conduct all business that is directly or indirectly related to its purpose. The company may acquire, encumber, dispose of, and manage real estate both domestically and abroad. It may also arrange financing for its own or third-party account and provide guarantees and sureties for subsidiaries and third parties.